Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
News travels quickly underground. It is almost as if the dwarves saw everything as it was happening and somehow relayed the information across thousands of miles in but a few minutes. But for that to happen, the cavernei would need to monitor every battlefield, every royal court, every high council, and be somehow able to transport themselves instantaneously from the surface world to the safety of the caverns to report the events above. Their report would then somehow disseminate throughout the entire realm of the dwarves in a matter of hours.
The whole idea is, of course, absurd. Even if the dwarves do have merchants spread across the continent in almost every major city, it would be simply impossible for these merchants to travel to the dwarven lands and back and not be noticed.
Note speciali:Questa unità può usare una mossa per trasportarsi istantaneamente fra due villaggi vuoti controllati dalla propria fazione. L'unità ha degli attacchi magici che hanno sempre un'elevata probabilità di colpire un avversario.
Avanza da: | Observer |
---|---|
Avanza come: | |
Costo: | 50 |
PF: | 53 |
Movimento: | 6 |
PE: | 100 |
Level: | 3 |
Allineamento: | neutrale |
ID | Cavernei Monitor |
Abilità: | teletrasporto |
staff impatto | 14 - 2 ravvicinato | ||
runic spell impatto | 11 - 3 a distanza | magico |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 10% |
freddo | 10% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 1 | 40% |
Caverna | 1 | 50% |
Colline | 1 | 60% |
Foresta | 2 | 50% |
Montagne | 1 | 70% |
Neve | 2 | 30% |
Palude | 3 | 20% |
Parete di caverna | 99 | 50% |
Prateria | 1 | 40% |
Sabbia | 1 | 30% |
Villaggio | 1 | 60% |